You drive a small robot car that has to climb gigantic towers in a procedurally generated city to the beat of the music.
Global Game Jam 2020, Angoulême
Credits: Guillaume Levieux, Thomas Constant
As a thief, you scout a procedurally generated building while escaping an AI keeper.
Global Game Jam 2019, Angoulême
Credits: Simon Chauvin, Thomas Constant, Guillaume Levieux
The player explores the multiple layers of a psychedelic tapestry, sinking endlessly through its stitches.
Digital Art Jam 2018, Paris
Credits: Pierre Marie Blind, Thomas Constant, William Rao Fernandes, Guillaume Levieux, Mathieu Montes
The player controls with noises and sounds a cloud of gigantic balloons, dancing in the air like clouds of birds.
Global Game Jam 2018, Angoulême
Credits: Simon Chauvin, Thomas Constant, Guillaume Levieux, Stéphanie Mader
3 research games created to place the players in an overconfidence state, using the influence of difficulty variation (DDA and random difficulty levels).
CNAM-Cédric 2016, Paris
Credits: Thomas Constant, Guillaume Levieux
An investigation game with asymmetrical gameplay which aim is to place the players in a more reflexive posture on their decision processes, biased by the influence of the quality of information.
CNAM-Cédric 2015, Paris
Credits: Thomas Constant, Laurent Wiking
A serious game to raise awareness of risky electronic mails, for all audiences.
JamToday 2014, Paris
Credits: Thomas Constant, Gabriela Danila, Sébastien Hock-Koon, Félix Sintes
Audio service for musical experimentation based on the mixing of excerpts from radio stations.
Futur En Seine 2013, Paris
Credits: Thomas Constant, Stéphane Gros, Stéphanie Mader